SlingPlayer Mobile for Android review
The World Cup may have just ended, but whether you're into football or not, there must have been a point over the last five weeks where you or someone you know moaned about missing a live goal. This is where SlingBox comes in -- in case you didn't know already, it's a little networked box that piggybacks on your set-top box's AV and IR ports, thus stuffing your TV experience into your computer or cellphone via WiFi or even 3G
Categories: Android, BlackBerry, Mobile Phone Tags: BlackBerry, football-or-not, join-the-party, live, player-mobile, slingplayer, slingplayerforandroid, worth-the-money
SlingPlayer Mobile for Android ready to entertain you for $30 starting tomorrow
After a public beta spanning a couple months, Sling is rolling out the latest piece of its expanding SlingPlayer Mobile portfolio this week -- this time for Android, plugging the biggest coverage gap it currently has. This is the same app we recently had an opportunity to check out , but since that preview, we're happy to report that it's been massaged into a more stable, more usable setup -- gone are the disconnect crashes we'd had before. Furthermore, Sling claims they've specifically worked to improve load and response times with this version, and we have to say that the effort is noticeable -- this definitely feels like the fastest SlingPlayer Mobile we've used to date
Categories: Android, Mobile Phone Tags: australia, beta, italy, mobile, netherlands, player-mobile, public, release, response, sling, time
SlingPlayer Mobile 2.0 for WinMo gets finger-friendly
Sling has given the Windows Mobile community a little love this week with the release of SlingPlayer Mobile 2.0, blessing it with a totally redesigned "sleek and intuitive" interface and a handful of new features that bring it to parity with its counterparts on other platforms.
Categories: Mobile Phone, Other Tags: annoying-habit, engadget, features, models, parity, player-mobile, sling, slingplayermobile, windows-mobile, winmo
AT&T, Apple and Google respond to the FCC over Google Voice and the iPhone App Store
Filed under: Handsets , ATT , Apple Whoa -- we were just sent AT&T response to the FCC's investigation into the rejection of Google Voice apps from the iPhone app store, and Ma Bell isn't pulling any punches: according to the letter, AT&T "had no role in any decision by Apple to not accept the Google Voice application." That puts the ball pretty firmly in Apple's court, but it doesn't close the door on AT&T's involvement in App store approval shenanigans entirely, since the letter also says "AT&T has had discussions with Apple regarding only a handful of applications that have been submitted to Apple for review where, as described below, there were concerns that the application might create significant network congestion." Not only did that result in CBS and MobiTV killing the Final Four app's ability to stream video over 3G, it also explains what happened to SlingPlayer Mobile -- we'll see what the FCC says about that. Update: And here come Apple and Google's responses as well! We're digesting everything as fast as we can, we're going to do this semi-liveblog style after the break, so grab a frosty and dive in
Categories: Android, BlackBerry, htc, Mobile Phone, nintendo, Other Tags: apple, appstore, breaking-news, breakingnews, final, games, handsets, iphone, joystiq, player-mobile