N900 can run unmodified webOS games, what can your Linux-based phone do?
Ah, standards. Palm and Nokia know what we're talking about, which is why they support similar methods of developing native Linux apps, namely SDL 1.2. Add on the hardware similarities between the Palm Pre and the N900 (OMAP3430, PowerVR SGX, Open GL ES 2.0 support) and you have a beautiful recipe for cross-platform gaming.
Categories: Mobile Phone Tags: cross, exciting-beyond, game, launch, linux, maemo, nokian900, open gl, palm, platform, platforms, POTENTIAL, speed-on-much, unmodified-web
HTC EVO 4G’s graphics capped at 30FPS?
Reports are flying in from across the internet -- and by that we mean the xda-developers and Google Code forums -- that the EVO 4G might have something of a framerate issue. It seems that the device is "locked in" at 30 frames per second both in 2D (Canvas) and 3D (openGL) modes, while anecdotally, a phone like the Hero hits 54fps on average and has "smoother scrolling" in the menus
Categories: Android, htc, Mobile Phone, nexus one, Other Tags: benchmarks, case-the-nexus, developers, frames per second, google-code, graphics, graphics-capped, hero, hero-carrying, open gl, sense-ui