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<channel>
	<title>Mobile Phone Street &#187; games</title>
	<atom:link href="http://www.mobilephonestreet.com/tag/games/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.mobilephonestreet.com</link>
	<description>road to wireless life</description>
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		<title>iPhone meets Arduino, tilt joystick for mobile games results (video)</title>
		<link>http://www.mobilephonestreet.com/2011/01/12/iphone-meets-arduino-tilt-joystick-for-mobile-games-results-video/</link>
		<comments>http://www.mobilephonestreet.com/2011/01/12/iphone-meets-arduino-tilt-joystick-for-mobile-games-results-video/#comments</comments>
		<pubDate>Wed, 12 Jan 2011 08:00:19 +0000</pubDate>
		<dc:creator>jedwan</dc:creator>
				<category><![CDATA[Mobile Phone]]></category>
		<category><![CDATA[Arduino]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[Joystick]]></category>
		<category><![CDATA[meets]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[results]]></category>
		<category><![CDATA[tilt]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.mobilephonestreet.com/2011/01/12/iphone-meets-arduino-tilt-joystick-for-mobile-games-results-video/</guid>
		<description><![CDATA[Even though games like Infinity Blade can be great fun on the iPhone, there&#8217;s no getting around the fact that touchscreen-centric, buttonless devices don&#8217;t offer the best gaming ergonomics. A modding project gone horribly right, however, might just fix that right up for all of us. Shane Wighton set out to build a robot to [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><img border="1" vspace="4" hspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2011/01/11x0112ub35g8.jpg" /></div>
<p>Even though games like <em>Infinity Blade</em> can be great fun on the <a href="http://www.mobilephonemonitor.com" style=""   onmouseover="self.status='http://www.mobilephonemonitor.com';return true;" onmouseout="self.status=''">iPhone</a>, there&#8217;s no getting around the fact that touchscreen-centric, buttonless devices don&#8217;t offer the best gaming ergonomics. A modding project gone horribly right, however, might just fix that right up for all of us. Shane Wighton set out to build a robot to try and beat his favorite <a href="http://www.cellmobileguide.com" style=""   onmouseover="self.status='http://www.cellmobileguide.com';return true;" onmouseout="self.status=''">iPhone</a> game, replete with a webcam and an Arduino setup, but in the process of doing so he &#8220;just realized that [he'd] made a mechanism to play tilt based phone games with a joystick.&#8221; Yes indeedy, one of the most awesome DIY gaming accessories was built by fluke as much as design. See it revolutionizing mobile gaming just after the break.
<p>Continue reading <em><a href="http://www.mobilewirelessphone.com" style=""   onmouseover="self.status='http://www.mobilewirelessphone.com';return true;" onmouseout="self.status=''">iPhone</a> meets Arduino, tilt joystick for mobile games results (video)</em></p>
<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;">iPhone meets Arduino, tilt joystick for mobile games results (video) originally appeared on <a href="http://www.mobilewirelessphone.com" style=""   onmouseover="self.status='http://www.mobilewirelessphone.com';return true;" onmouseout="self.status=''">Mobile Phone</a> Street on Wed, 12 Jan 2011 02:09:00 EST.  .</p>
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<p>Permalink&nbsp;|&nbsp;Email this&nbsp;|&nbsp;Comments</p>
<div style="float:left;margin:5px;font-size:80%;"><img alt="android" src="http://farm5.static.flickr.com/4044/5172066403_507a0970e7_m.jpg" width="160"/><br/> by MMortAH</div>
<h3><a href="http://www.amazon.com/Teach-Yourself-Android-Application-Development/dp/0321673352%3FSubscriptionId%3DAKIAIEFF4GBO4XVLHPQQ%26tag%3Dphcapi-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3D0321673352" rel="nofollow">Sams Teach Yourself Android Application Development in 24 Hours (Sams Teach Yourself &#8212; Hours)</a></h3>
<p><a href="http://www.amazon.com/Teach-Yourself-Android-Application-Development/dp/0321673352%3FSubscriptionId%3DAKIAIEFF4GBO4XVLHPQQ%26tag%3Dphcapi-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3D0321673352" rel="nofollow"><img style="float:left;margin: 0 20px 10px 0;" src="http://ecx.images-amazon.com/images/I/51MpKkbcHpL._SL160_.jpg" /></a></p>
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<li>Notes: BRAND NEW FROM PUBLISHER! BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed</li>
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<p>Full Color!     In just 24 sessions of one hour or less, learn how to build powerful applications for the world’s first complete, open, and free mobile platform: Android. Using this book’s straightforward, step-by-step approach, you’ll build a fully-featured Android application from the ground up and master the skills you need to design, develop, test, and publish powerful applications. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world </p>
<p><div style="float:right;"><a href="http://www.amazon.com/Teach-Yourself-Android-Application-Development/dp/0321673352%3FSubscriptionId%3DAKIAIEFF4GBO4XVLHPQQ%26tag%3Dphcapi-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3D0321673352" rel="nofollow"><img src="http://www.mobilephonestreet.com/wp-content/plugins/WPRobot3/images/buynow-big.gif" /></a></div>
<p>List Price: $  39.99</p>
<p><strong>Price: $  22.31</strong></p>
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		<title>Sprint TV brodcasting 30 college bowl games, including entire BCS</title>
		<link>http://www.mobilephonestreet.com/2010/12/21/sprint-tv-brodcasting-30-college-bowl-games-including-entire-bcs/</link>
		<comments>http://www.mobilephonestreet.com/2010/12/21/sprint-tv-brodcasting-30-college-bowl-games-including-entire-bcs/#comments</comments>
		<pubDate>Mon, 20 Dec 2010 22:11:23 +0000</pubDate>
		<dc:creator>jedwan</dc:creator>
				<category><![CDATA[Mobile Phone]]></category>
		<category><![CDATA[being-televised]]></category>
		<category><![CDATA[bowls]]></category>
		<category><![CDATA[dedicated]]></category>
		<category><![CDATA[espnmobiletv]]></category>
		<category><![CDATA[football-live]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[inked]]></category>
		<category><![CDATA[models]]></category>
		<category><![CDATA[partnership]]></category>
		<category><![CDATA[sprint]]></category>
		<category><![CDATA[sprint tv]]></category>
		<category><![CDATA[the-partnership]]></category>
		<category><![CDATA[weeks]]></category>

		<guid isPermaLink="false">http://www.mobilephonestreet.com/2010/12/21/sprint-tv-brodcasting-30-college-bowl-games-including-entire-bcs/</guid>
		<description><![CDATA[ Quick: can you name 30 college football bowl games? Well, if you keep your face glued to your Sprint phone's screen for the next couple weeks, you'll be able to, thanks largely to the partnership Sprint inked with ESPN earlier this ear to bring ESPN Mobile TV to its devices. You'll be able to get to the games on your phone through either Sprint TV or the dedicated Sprint Football Live app, which are available on "most" models in Sprint's lineup and cost you nothing as long as you're signed up for unlimited data]]></description>
			<content:encoded><![CDATA[<p><a href="http://mobile.engadget.com/2010/12/20/sprint-tv-brodcasting-30-college-bowl-games-including-entire-bc/"><img vspace="16" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.engadgetmobile.com/media/2006/11/mobile-espn-india.jpg" alt="" /></a>Quick: can you name 30 college football bowl games? Well, if you keep your face glued to your Sprint phone&#8217;s screen for the next couple weeks, you&#8217;ll be able to, thanks largely to the partnership Sprint <a href="http://mobile.engadget.com/2010/03/12/sprint-picks-up-espn-mobile-tv-programming/">inked with ESPN</a> earlier this ear to bring ESPN Mobile TV to its devices. You&#8217;ll be able to get to the games on your phone through either Sprint TV or the dedicated Sprint Football Live app, which are available on &#8220;most&#8221; models in Sprint&#8217;s lineup and cost you nothing as long as you&#8217;re signed up for unlimited data. Notably, Sprint&#8217;s broadcasting will include the entire Bowl Championship Series &#8212; and in the off chance you&#8217;re interested in one of the five bowls that <em>aren&#8217;t</em> being televised on your phone, the Football Live app will still offer you play-by-play coverage and stats. Follow the break for the full press release.
<p><a href="http://mobile.engadget.com/2010/12/20/sprint-tv-brodcasting-30-college-bowl-games-including-entire-bc/" rel="bookmark">Continue reading <em>Sprint TV brodcasting 30 college bowl games, including entire BCS</em></a></p>
<p><a href="http://mobile.engadget.com/2010/12/20/sprint-tv-brodcasting-30-college-bowl-games-including-entire-bc/">Sprint TV brodcasting 30 college bowl games, including entire BCS</a> originally appeared on <a href="http://mobile.engadget.com">Engadget Mobile</a> on Mon, 20 Dec 2010 15:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<h6></h6>
<p><a href="http://mobile.engadget.com/2010/12/20/sprint-tv-brodcasting-30-college-bowl-games-including-entire-bc/" rel="bookmark" title="Permanent link to this entry">Permalink</a></p>
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		<title>Infinity Blade takes a slice out of US iTunes store</title>
		<link>http://www.mobilephonestreet.com/2010/12/09/infinity-blade-takes-a-slice-out-of-us-itunes-store/</link>
		<comments>http://www.mobilephonestreet.com/2010/12/09/infinity-blade-takes-a-slice-out-of-us-itunes-store/#comments</comments>
		<pubDate>Thu, 09 Dec 2010 06:59:17 +0000</pubDate>
		<dc:creator>jedwan</dc:creator>
				<category><![CDATA[Mobile Phone]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[apple-iphone]]></category>
		<category><![CDATA[blade]]></category>
		<category><![CDATA[drop-the-gun]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[infinity-blade]]></category>
		<category><![CDATA[infinityblade]]></category>
		<category><![CDATA[present]]></category>
		<category><![CDATA[zealanders]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[ New Zealanders have been enjoying Epic Games' visual stunner for a few hours now, as per usual, but the past has caught up with the present, so to speak. ]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.engadget.com/2010/12/08/infinity-blade-takes-a-slice-out-of-us-itunes-store/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2010/12/infinity-blade-icon-rm-eng.jpg" alt="" /></a></div>
<p>New Zealanders have been enjoying Epic Games&#8217; visual stunner for a few hours now, as per usual, but the past has caught up with the present, so to speak. <a href="http://www.engadget.com/tag/InfinityBlade/"><em>Infinity Blade</em></a> is now available on the US iTunes store for both the iPad and the <a href="http://www.cellcallworld.com" style=""   onmouseover="self.status='http://www.cellcallworld.com';return true;" onmouseout="self.status=''">iPhone</a>. Drop the gun, <a href="http://www.engadget.com/2010/11/19/rage-hd-review-iphone/">give the mutants a rest</a>, and pick up the sword &#8212; cost of entry is $5.99 and the file size is a whopping 318.3MB. What are you waiting for?
<p><a href="http://www.engadget.com/2010/12/08/infinity-blade-takes-a-slice-out-of-us-itunes-store/">Infinity Blade takes a slice out of US iTunes store</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 08 Dec 2010 23:24:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<h6></h6>
<p><a href="http://www.engadget.com/2010/12/08/infinity-blade-takes-a-slice-out-of-us-itunes-store/" rel="bookmark" title="Permanent link to this entry">Permalink</a><!-- odiogo-notts-begin -->
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		<title>PlayStation Phone &#8216;Zeus Z1&#8242; caught on video again, this time you can actually see it (update)</title>
		<link>http://www.mobilephonestreet.com/2010/12/04/playstation-phone-zeus-z1-caught-on-video-again-this-time-you-can-actually-see-it-update/</link>
		<comments>http://www.mobilephonestreet.com/2010/12/04/playstation-phone-zeus-z1-caught-on-video-again-this-time-you-can-actually-see-it-update/#comments</comments>
		<pubDate>Sat, 04 Dec 2010 01:15:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Mobile Phone]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[actually-see]]></category>
		<category><![CDATA[breakingnews]]></category>
		<category><![CDATA[caught-on-video]]></category>
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		<category><![CDATA[playstation phone]]></category>
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		<category><![CDATA[pspphone]]></category>
		<category><![CDATA[sony playstation phone]]></category>
		<category><![CDATA[zeus]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[ Wow guys, we just spotted a new video of the PlayStation Phone , codenamed Zeus Z1, and this time we get a long, loving look at the entire device -- a refreshing contrast to last time's blurry tease . In addition to appreciating just how fat this phone is, and just how real it is, you can clearly see a "PlayStation" icon, which should hopefully put to rest any doubts that this phone will actually play PlayStation games. Check out a close-up of the icon after the break. ]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.engadget.com/2010/12/03/playstation-phone-zeus-z1-caught-on-video-again-this-time-you/"><img vspace="4" hspace="4" border="1" alt="" style="display: none;" src="http://www.blogcdn.com/www.engadget.com/media/2010/12/psp-phone-top-1.jpg" /></a></div>
<p>
Wow guys, we just spotted a new video of the <a href="http://www.engadget.com/tag/PlayStationPhone/">PlayStation Phone</a>, codenamed Zeus Z1, and this time we get a long, loving look at the entire device &#8212; a refreshing contrast to <a href="http://www.engadget.com/2010/12/01/playstation-phone-espied-in-greece-said-to-have-gingerbread-and/">last time&#8217;s blurry tease</a>. In addition to appreciating just how fat this phone is, and just how <em>real</em> it is, you can clearly see a &#8220;<a href="http://www.XBOX-DIFFICULT.info/" style=""   onmouseover="self.status='http://www.XBOX-DIFFICULT.info/';return true;" onmouseout="self.status=''">PlayStation</a>&#8221; icon, which should hopefully put to rest any doubts that this phone will actually play <a href="http://www.XBOX-FAST.info/" style=""   onmouseover="self.status='http://www.XBOX-FAST.info/';return true;" onmouseout="self.status=''">PlayStation</a> games. Check out a close-up of the icon after the break. Oh, and by the way, there&#8217;s no audio on the video, your computer is not broken.</p>
<p>[Thanks, Sha]</p>
<p><strong>Update: </strong>There&#8217;s another video! Check out a brief look at the <a href="http://www.XBOX-HELP.info/" style=""   onmouseover="self.status='http://www.XBOX-HELP.info/';return true;" onmouseout="self.status=''">PlayStation</a> app after the break&#8230;
<p><a href="http://www.engadget.com/2010/12/03/playstation-phone-zeus-z1-caught-on-video-again-this-time-you/" rel="bookmark">Continue reading <em>PlayStation Phone &#8216;Zeus Z1&#8242; caught on video again, this time you can actually see it (update)</em></a></p>
<p><a href="http://www.engadget.com/2010/12/03/playstation-phone-zeus-z1-caught-on-video-again-this-time-you/">PlayStation Phone &#8216;Zeus Z1&#8242; caught on video again, this time you can actually see it (update)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 03 Dec 2010 18:56:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<h6></h6>
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		<title>id&#8217;s Carmack talks Rage HD, iPad&#8217;s power, and future iOS games</title>
		<link>http://www.mobilephonestreet.com/2010/11/20/ids-carmack-talks-rage-hd-ipads-power-and-future-ios-games/</link>
		<comments>http://www.mobilephonestreet.com/2010/11/20/ids-carmack-talks-rage-hd-ipads-power-and-future-ios-games/#comments</comments>
		<pubDate>Sat, 20 Nov 2010 03:45:45 +0000</pubDate>
		<dc:creator>jedwan</dc:creator>
				<category><![CDATA[Android]]></category>
		<category><![CDATA[Mobile Phone]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[commander]]></category>
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		<guid isPermaLink="false">http://www.mobilephonestreet.com/2010/11/20/ids-carmack-talks-rage-hd-ipads-power-and-future-ios-games/</guid>
		<description><![CDATA[ Rage HD for iOS is a seriously gorgeous game -- well worth the $2 , if you ask us. ]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.engadget.com/2010/11/19/ids-carmack-talks-rage-hd-ipads-power-and-future-ios-games/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/11/john-carmack-iphone-rage-rm-eng.jpg" /></a></div>
<p>Rage HD for iOS is a seriously gorgeous game &#8212; <a href="http://www.engadget.com/2010/11/19/rage-hd-review-iphone/">well worth the $2</a>, if you ask us. Now that he can look up from his monitor, id Software&#8217;s technical wizard John Carmack is making the interview rounds &#8212; let&#8217;s see what we can glean, shall we? On the subject of Rage itself, expect the first patch to add Game Center support as well as some bug fixes / minor tweaks to prettify the game further. And if you picked up the SD version, consider yourself among a more exclusive crowd: sales have been majorly lop-sided in favor of HD. &#8220;If it&#8217;s that big of a difference,&#8221; he told <em>TUAW</em>, &#8220;we probably won&#8217;t offer the low-end, standard def version [in future games].&#8221;</p>
<p>We already know Carmack&#8217;s thoughts on the <a href="http://www.shoplongdistance.com" style=""   onmouseover="self.status='http://www.shoplongdistance.com';return true;" onmouseout="self.status=''">iPhone</a> vs. Nintendo DS / PSP, as they&#8217;ve been <a href="http://www.engadget.com/2008/08/01/carmack-says-iphone-is-more-powerful-than-a-nintendo-ds-and-psp/">echoed before once or twice</a>, but here&#8217;s one new to us: &#8220;You should be able to do something that&#8217;s better on an iPad than anything that&#8217;s done on the <a href="http://www.XBOX-ABLE.info/" style=""   onmouseover="self.status='http://www.XBOX-ABLE.info/';return true;" onmouseout="self.status=''">Wii</a>,&#8221; according to the John that spoke with <em>Kotaku</em>. That&#8217;s all purely theoretical, as it&#8217;s really up to the developer as to how much power it takes advantage of, and even with the tablet in question, &#8220;we&#8217;re nowhere close to maxing out what could be done on an iPad.&#8221; Oh, and Android? There&#8217;s work being done for the Little Green Platform as well, but via <em>TUAW</em> John, &#8220;there&#8217;s a lot of things with how the distribution platform works and the diversity of the platforms that you have to target, where things are still much, much nicer on the iOS world.&#8221; </p>
<p>As for id&#8217;s next foray in the &#8220;iOS world,&#8221; <em>Joystiq</em> learned that a driving game based in the Rage universe is in the cards, and perhaps something inspired by Quake Arena: &#8220;maybe focusing on the lightning gun, and <a href="http://www.aramail.net/" style=""   onmouseover="self.status='http://www.aramail.net/';return true;" onmouseout="self.status=''">call</a> it &#8216;Lightning Arena&#8217; or something, that would be a full roam-around FPS game.&#8221; When asked about his resemblance to one Kevin Bacon, all reports indicate Carmack vanished behind a green-tinted smoke cloud of 1s and 0s, leaving in his wake a three-foot tall statue of Commander Keen made from old shareware discs.
<p><a href="http://www.engadget.com/2010/11/19/ids-carmack-talks-rage-hd-ipads-power-and-future-ios-games/">id&#8217;s Carmack talks Rage HD, iPad&#8217;s power, and future iOS games</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 19 Nov 2010 21:11:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<h6></h6>
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		<title>Rage HD review (iPhone)</title>
		<link>http://www.mobilephonestreet.com/2010/11/20/rage-hd-review-iphone/</link>
		<comments>http://www.mobilephonestreet.com/2010/11/20/rage-hd-review-iphone/#comments</comments>
		<pubDate>Fri, 19 Nov 2010 21:11:56 +0000</pubDate>
		<dc:creator>jedwan</dc:creator>
				<category><![CDATA[Mobile Phone]]></category>
		<category><![CDATA[appreview]]></category>
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		<category><![CDATA[john carmack]]></category>
		<category><![CDATA[limited-running]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[mutant]]></category>
		<category><![CDATA[rage hd]]></category>
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		<description><![CDATA[ The iOS App Store might already have its fair share of addictive and compelling games on offer, but when John Carmack comes calling with his latest megatextured shoot-em-up, you've got to sit up and pay attention . Rage HD: Mutant Bash TV isn't so much a full-fledged game in its own right as it is a teaser for the forthcoming Rage FPS for the PC, and yet even in its pretty limited running time, it managed to woo and thrill us with its visceral gameplay and arresting visuals. It's easily the best-looking game we've yet seen on a mobile device and provides a fine demonstration of just how far Apple's hardware -- on the iPhone 4, iPad, and fourth-gen iPod touch -- can be pushed when some appropriately adroit hands are at the graphical controls]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.engadget.com/2010/11/19/rage-hd-review-iphone/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/11/10x11197874vbhg.jpg" /></a></div>
<p>The iOS App Store might already have its fair share of <a href="http://www.engadget.com/2010/08/14/app-review-the-incident/">addictive</a> and <a href="http://www.engadget.com/2010/10/24/reckless-racing-review-iphone/">compelling</a> games on offer, but when John Carmack comes calling with his latest <a href="http://www.engadget.com/2010/08/12/carmack-blows-minds-with-id-softwares-rage-running-on-iphone-a/">megatextured</a> shoot-em-up, you&#8217;ve got to sit up and <a href="http://www.engadget.com/2010/11/08/epic-games-id-software-show-off-jaw-dropping-new-iphone-games/">pay attention</a>. <em>Rage HD: Mutant Bash TV</em> isn&#8217;t so much a full-fledged game in its own right as it is a teaser for the forthcoming <em>Rage</em> FPS for the PC, and yet even in its pretty limited running time, it managed to woo and thrill us with its visceral gameplay and arresting visuals. It&#8217;s easily the best-looking game we&#8217;ve yet seen on a mobile device and provides a fine demonstration of just how far Apple&#8217;s hardware &#8212; on the <a href="http://www.mobilewirelessphone.com" style=""   onmouseover="self.status='http://www.mobilewirelessphone.com';return true;" onmouseout="self.status=''">iPhone</a> 4, iPad, and fourth-gen iPod touch &#8212; can be pushed when some appropriately adroit hands are at the graphical controls. But, of course, games are supposed to be fun to play, not just to look at, so why not join us after the break to see how well <em>Rage HD</em> handles its mutant-bashing duties?
<p><a href="http://www.engadget.com/2010/11/19/rage-hd-review-iphone/" rel="bookmark">Continue reading <em>Rage HD review (iPhone)</em></a></p>
<p><a href="http://www.engadget.com/2010/11/19/rage-hd-review-iphone/">Rage HD review (iPhone)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 19 Nov 2010 14:47:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<h6></h6>
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		<title>Hasbro&#8217;s $30 My3D goggle accessory brings 3D to iPhone, iPod touch</title>
		<link>http://www.mobilephonestreet.com/2010/11/09/hasbros-30-my3d-goggle-accessory-brings-3d-to-iphone-ipod-touch/</link>
		<comments>http://www.mobilephonestreet.com/2010/11/09/hasbros-30-my3d-goggle-accessory-brings-3d-to-iphone-ipod-touch/#comments</comments>
		<pubDate>Tue, 09 Nov 2010 13:03:58 +0000</pubDate>
		<dc:creator>jedwan</dc:creator>
				<category><![CDATA[Mobile Phone]]></category>
		<category><![CDATA[accessory]]></category>
		<category><![CDATA[apple]]></category>
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		<category><![CDATA[dreamworks]]></category>
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		<category><![CDATA[ipodtouch]]></category>
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		<category><![CDATA[touch]]></category>
		<category><![CDATA[viewmaster]]></category>

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		<description><![CDATA[ Truth be told, it's exactly what the world needed. More 3D gimmickry ... on the iPhone and iPod touch, no less]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.engadget.com/2010/11/09/hasbros-30-my3d-goggle-accessory-brings-3d-to-iphone-ipod-tou/"><img hspace="4" border="1" vspace="16" align="right" src="http://www.blogcdn.com/www.engadget.com/media/2010/11/hasbro-my-3d-iphone.jpg" alt="" /></a>Truth be told, it&#8217;s exactly what the world needed. More <a href="http://www.engadget.com/2009/11/17/realviews-v-screen-for-psp-review/">3D gimmickry</a>&#8230; on the <a href="http://www.mobilephonemonitor.com" style=""   onmouseover="self.status='http://www.mobilephonemonitor.com';return true;" onmouseout="self.status=''">iPhone</a> and iPod touch, no less. With over 125 million of those two devices in circulation, Hasbro&#8217;s betting that a new accessory will have a greater-than-average chance at taking off next Spring, with the My3D goggles set to put the View back in ViewMaster. Purportedly, the toy firm is expected to fully reveal the device to investors later today, with it being &#8220;aimed at both children and adults&#8221; and offering a 3D viewing experience on games, virtual travel, augmented reality apps and entertainment content. The device itself resembles a set of binoculars, and just as the aforementioned ViewMaster, there&#8217;s a slot where you place your iPod touch or <a href="http://www.cellcallworld.com" style=""   onmouseover="self.status='http://www.cellcallworld.com';return true;" onmouseout="self.status=''">iPhone</a>. Users will have to browse the App Store for compatible My3D content, with some of it to be offered up gratis. We&#8217;re guessing more than a few curious consumers will bite at just $30, but how hard would it have been to get this thing onto store shelves next month? A holiday opportunity missed, Hasbro. </p>
<p>[Thanks, Bill]
<p><a href="http://www.engadget.com/2010/11/09/hasbros-30-my3d-goggle-accessory-brings-3d-to-iphone-ipod-tou/">Hasbro&#8217;s $30 My3D goggle accessory brings 3D to iPhone, iPod touch</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 09 Nov 2010 07:18:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<h6></h6>
<p><a href="http://www.engadget.com/2010/11/09/hasbros-30-my3d-goggle-accessory-brings-3d-to-iphone-ipod-tou/" rel="bookmark" title="Permanent link to this entry">Permalink</a><!-- odiogo-notts-begin -->
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		<title>Sony Ericsson Z-System: the PlayStation Phone&#8217;s gaming platform?</title>
		<link>http://www.mobilephonestreet.com/2010/10/28/sony-ericsson-z-system-the-playstation-phones-gaming-platform/</link>
		<comments>http://www.mobilephonestreet.com/2010/10/28/sony-ericsson-z-system-the-playstation-phones-gaming-platform/#comments</comments>
		<pubDate>Thu, 28 Oct 2010 04:35:23 +0000</pubDate>
		<dc:creator>jedwan</dc:creator>
				<category><![CDATA[Android]]></category>
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		<category><![CDATA[Other]]></category>
		<category><![CDATA[circumstantial]]></category>
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		<description><![CDATA[ A bumper crop of circumstantial evidence surrounding the Android-based PlayStation Phone is starting to come together today -- when it rains, it pours, as they say -- and one particularly interesting thread suggests that the ecosystem surrounding the device might be called "Z-System." An astute tipster notes that the term appears in the upper left of one of our shots, which maps to a domain -- z-system.com, naturally -- that's owned by Sony Ericsson. Turns out the company also holds trademarks for Z-System in the US and Benelux trademark offices (among others, presumably) that were filed (and approved) this year, and the filing category includes "software for interacting or playing with electronic or video games," not hardware, so that strongly suggests we're looking at a platform here. We suppose it's possible that this specific device will be called Z-System, but we're going to float the theory that its actually underlying gaming platform that'll bear that name -- possibly a premium game store and set of software libraries that together will earn a device the Z-System badge. ]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.engadget.com/2010/10/27/sony-ericsson-z-system-the-playstation-phones-gaming-platform/"><img border="0" vspace="4" hspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2010/10/playstation-phone-z-system-trademark.jpg" alt="" /></a></div>
<p>A bumper crop of circumstantial evidence surrounding the Android-based <a href="http://www.engadget.com/tag/PlayStationPhone/">PlayStation Phone</a> is starting to come together today &#8212; when it rains, it pours, as they say &#8212; and one particularly interesting thread suggests that the ecosystem surrounding the device might be called &#8220;Z-System.&#8221; An astute tipster notes that the term appears in the upper left of one of our shots, which maps to a domain &#8212; z-system.com, naturally &#8212; that&#8217;s owned by Sony Ericsson. Turns out the company also holds trademarks for Z-System in the US and Benelux trademark offices (among others, presumably) that were filed (and approved) this year, and the filing category includes &#8220;software for interacting or playing with electronic or <a href="http://www.XBOX-CLEAN.info/" style=""   onmouseover="self.status='http://www.XBOX-CLEAN.info/';return true;" onmouseout="self.status=''">video games</a>,&#8221; not hardware, so that strongly suggests we&#8217;re looking at a platform here. We suppose it&#8217;s possible that this specific device will be called Z-System, but we&#8217;re going to float the theory that its actually underlying gaming platform that&#8217;ll bear that name &#8212; possibly a premium game store and set of software libraries that together will earn a device the Z-System badge. As we already saw with the <a href="http://www.engadget.com/tag/BlackPad/">BlackPad</a> / <a href="http://www.engadget.com/tag/SurfBook/">SurfBook</a> / <a href="http://www.engadget.com/tag/PlayBook/">PlayBook</a> fiasco, trademarks don&#8217;t mean much until a device is actually announced &#8212; but it&#8217;s something to keep an eye on.</p>
<p>[Thanks, Andrew]</p>
<p><a href="http://www.engadget.com/2010/10/27/sony-ericsson-z-system-the-playstation-phones-gaming-platform/">Sony Ericsson Z-System: the PlayStation Phone&#8217;s gaming platform?</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 27 Oct 2010 18:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<h6></h6>
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		<title>RIM promises to soothe BlackBerry app developers&#8217; woes, says &#8216;we&#8217;re so there&#8217;</title>
		<link>http://www.mobilephonestreet.com/2010/10/16/rim-promises-to-soothe-blackberry-app-developers-woes-says-were-so-there/</link>
		<comments>http://www.mobilephonestreet.com/2010/10/16/rim-promises-to-soothe-blackberry-app-developers-woes-says-were-so-there/#comments</comments>
		<pubDate>Sat, 16 Oct 2010 09:36:25 +0000</pubDate>
		<dc:creator>jedwan</dc:creator>
				<category><![CDATA[BlackBerry]]></category>
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		<description><![CDATA[ There's no question that the BlackBerry App World hasn't been quite the runaway success RIM hoped it would be, but the company is far from ready to throw in the towel, and it's now promising some new measures to woo new developers and make the lives of current ones a bit easier. Some of those initiatives have already been rolled out -- like new payment options -- while others including a free analytics service will become available to developers in the coming weeks and months. As RIM's head of application development, Alan Brenner, explains to The Wall Street Journal , RIM has been working for the past two years to make BlackBerrys more developer friendly, and he now says that "we're so there." They may not be quite as close as they think, however, as the WSJ also spoke to a number of developers who used words like "horrible" to describe the current state of things, while leading mobile game developer PopCap Games even went so far as to say that "RIM today is not really on our radar." RIM promises to soothe BlackBerry app developers' woes, says 'we're so there' originally appeared on Engadget on Sat, 16 Oct 2010 04:12:00 EST]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.engadget.com/2010/10/15/rim-promises-to-soothe-blackberry-app-developers-woes-says-we/"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.engadget.com/media/2009/07/bb-app-world-banner.jpg" alt="" /></a></div>
<div>There&#8217;s no question that the<a href="http://www.engadget.com/tag/appworld"> BlackBerry App World</a> hasn&#8217;t been quite the <a href="http://www.engadget.com/2010/09/08/blackberry-app-world-crosses-the-10-000-app-mark/">runaway success</a> RIM hoped it would be, but the company is far from ready to throw in the towel, and it&#8217;s now promising some new measures to woo new developers and make the lives of current ones a bit easier. Some of those initiatives have already been rolled out &#8212; like <a href="http://www.engadget.com/2010/08/20/blackberry-app-world-2-0-leaves-beta-includes-cheaper-apps-and/">new payment options</a> &#8212; while others including a free analytics service will become available to developers in the coming weeks and months. As RIM&#8217;s head of application development, Alan Brenner, explains to <em>The Wall Street Journal</em>, RIM has been working for the past two years to make BlackBerrys more developer friendly, and he now says that &#8220;we&#8217;re so there.&#8221; They may not be quite as close as they think, however, as the <em>WSJ</em> also spoke to a number of developers who used words like &#8220;horrible&#8221; to describe the current state of things, while leading mobile game developer PopCap Games even went so far as to say that &#8220;RIM today is not really on our radar.&#8221;</div>
<p><a href="http://www.engadget.com/2010/10/16/rim-promises-to-soothe-blackberry-app-developers-woes-says-we/">RIM promises to soothe BlackBerry app developers&#8217; woes, says &#8216;we&#8217;re so there&#8217;</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sat, 16 Oct 2010 04:12:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
<h6></h6>
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<li><a href="http://www.epicmind.net/rim-promises-to-soothe-blackberry-app-developers-woes-says-were-so-there-2"><b>RIM promises to soothe BlackBerry app developers</b>&#39; woes, says &#39;we <b>&#8230;</b></a></li>
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		<title>Electronic Arts ready to embrace Android, but wishes it had an App Store</title>
		<link>http://www.mobilephonestreet.com/2010/09/19/electronic-arts-ready-to-embrace-android-but-wishes-it-had-an-app-store/</link>
		<comments>http://www.mobilephonestreet.com/2010/09/19/electronic-arts-ready-to-embrace-android-but-wishes-it-had-an-app-store/#comments</comments>
		<pubDate>Sun, 19 Sep 2010 05:32:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[ Thought EA had no love for Android or Windows Phone 7 ? Not quite -- it's just the existing market opportunities that the company doesn't seem to enjoy. ]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.engadget.com/2010/09/18/electronic-arts-ready-to-embrace-android-but-wishes-it-had-an-a/"><img hspace="4" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/09/9-19-10ea-mobile-android.jpg" /></a></div>
<p>Thought EA had no love for Android or <a href="http://www.engadget.com/2010/08/19/ea-a-notable-holdout-on-xbox-live-for-windows-phone-7-doesnt-h/">Windows Phone 7</a>? Not quite &#8212; it&#8217;s just the existing market opportunities that the company doesn&#8217;t seem to enjoy. CFO Eric Brown told the Deutche Bank 2010 Technology Conference that the game publisher is actually quite bullish on Google&#8217;s <a href="http://www.engadget.com/2010/08/12/gartner-and-idc-agree-the-android-invasions-accelerating-aroun/">rapidly popularizing</a> mobile OS and plans to &#8216;position its mobile business&#8217; accordingly, but first he said this: &#8220;I think the next big positive way to push better growth in mobile will be the deployment of an App Store equivalent for the Android operating system.&#8221; Since we&#8217;re fairly certain Brown would be aware of a little thing called the <em>Android Market</em>, we figure he&#8217;s talking about the same mysterious reason that caused Gameloft (which produces a number of Android titles already) to circumvent the Market in favor of their own online store. One thing&#8217;s for certain on the EA Mobile front: the company really needs to update their smartphone games page to support a wee bit more than the &#8220;Google Android-Powered T-Mobile G1.&#8221;
<p><a href="http://www.engadget.com/2010/09/19/electronic-arts-ready-to-embrace-android-but-wishes-it-had-an-a/">Electronic Arts ready to embrace Android, but wishes it had an App Store</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sun, 19 Sep 2010 01:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p>
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